AI Insights · Timothy · October 2021
Top 5 io Games in UAE for Q3 2021: Performance Overview
Discover the performance trends of the top 5 io games in the United Arab Emirates during Q3 2021, including insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 io games in the United Arab Emirates showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Snake.io - Fun Online Snake by Kooapps saw a notable increase in weekly revenue, peaking at approximately $246 in early September and maintaining figures above $200 towards the end of the quarter. Weekly downloads showed a peak in early August with around 8.8K downloads but experienced a decline towards the end of September, settling at approximately 4.6K. The game’s weekly active users fluctuated, reaching a high of about 78.5K in early August before decreasing to around 61.5K by the end of the quarter.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited had a steady performance in terms of active users, with figures ranging from 35K to 38K throughout the quarter. Weekly downloads peaked at 4.5K in mid-August before declining to around 2.7K by the end of September. Revenue for the game was highest in mid-July at approximately $133 but saw a significant drop, with no revenue recorded in the last few weeks of the quarter.
slither.io by Lowtech Studios LLC experienced a spike in weekly downloads in mid-September, reaching 5.2K. However, this was followed by a decline to about 1.3K by the end of September. The game's active users also saw an upward trend in mid-September, peaking at around 27K before dropping to approximately 18.4K. Revenue was modest, with the highest weekly revenue being around $33 in July.
Paper.io 2 from Voodoo showed fluctuations in weekly downloads, peaking at 4.5K at the end of June and then stabilizing around 1.4K by the end of September. Active users saw a peak of about 19.9K in late June, with a general downward trend to approximately 11.8K by the end of the quarter. Revenue figures were relatively low, with the highest being around $41 in late July.
State.io - Conquer the World by AI Games FZ had a steady increase in weekly downloads, peaking at approximately 2.5K at the end of August. Active users also showed growth, reaching around 7.8K in late August and maintaining similar levels through September. Revenue peaked at about $88 in early August but saw a decline towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.